/*
 * Copyright (c) 2010 Mathias Garbe <code@mathias-garbe.de>
 *
 * Permission to use, copy, modify, and distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef GAMESELECTWINDOW_HPP
#define GAMESELECTWINDOW_HPP

#include <QtGui/QMainWindow>
#include <QDialog>
#include <QApplication>
#include <QDesktopWidget>
#include <QCloseEvent>
#include <QMessageBox>
#include <QSettings>
#include <QMutex>

#include "ui_GameSelectWindow.h"

#include "GameInfo.hpp"

class AdvancedGameInfo;

class GameSelectWindow : public QDialog
{
    Q_OBJECT

public:
    GameSelectWindow(QWidget *parent = 0, Qt::WFlags flags = 0);
    ~GameSelectWindow();

    // Blocking call
    AdvancedGameInfo show(int game);

    bool closed;

private:
    Ui::GameSelectForm ui;

    QStandardItemModel *treeModel;

    void closeEvent(QCloseEvent *event);
    int game;
    int selectedGame;

private slots:
    void startGame();
    void startGame(QModelIndex tmp);
    void onCancel();
};

#endif
